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Seat Fighter

Role: Design Team Lead 
Continued Work: January 2024 - Present
Original Game Jam - September 2023
Play on Itch.io           -->
Jam Submission      -->

Key Responsibilities

  • Enhanced combat depth by manipulating execution times, stamina penalties, and movement modifiers to create unique interactions between each of 4 core abilities

  • Calibrated the strength and survivability of 5 playable characters by modifying the values that govern each AI’s reaction speed and probability of executing an action

  • Ranked 8th in Theme and 4th in Humor out of the 1597 submissions to the Ludum Dare 54 Game Jam 

Habit of Force

Role: Design Team Lead 
Full-Time Co-Op: July 2023 - Present
Part-Time: January 2023 - June 2023
                     J
anuary 2024 - Present
Game Website         -->
Itch.io Demo             -->

Key Responsibilities

  • Designed and implemented 4 combat levels and 12 unique combat abilities used by playable Mechs and Pilots using proprietary tools for the Unity Editor built by the programming team

  • Formatted and scripted 30 pieces of dialogue into visual novel and poetry scenes in Unity

  • Balanced combat difficulty using a series of dynamic spreadsheets to monitor the systemic relationships that define each NPCs damage output, attack range, hit and critical chance, and turn order placement

  • Designed the Clarity system, a point-generation + limit break-esque system that controls each Mech's ability to use Activated Abilities in combat. 

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704-808-9000

7 SPEARE PL # 134374 Boston, MA 02115

United States

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