Key Responsibilities
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Enhanced combat depth by manipulating execution times, stamina penalties, and movement modifiers to create unique interactions between each of 4 core abilities
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Calibrated the strength and survivability of 5 playable characters by modifying the values that govern each AI’s reaction speed and probability of executing an action
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Ranked 8th in Theme and 4th in Humor out of the 1597 submissions to the Ludum Dare 54 Game Jam
Key Responsibilities
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Designed and implemented 4 combat levels and 12 unique combat abilities used by playable Mechs and Pilots using proprietary tools for the Unity Editor built by the programming team
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Formatted and scripted 30 pieces of dialogue into visual novel and poetry scenes in Unity
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Balanced combat difficulty using a series of dynamic spreadsheets to monitor the systemic relationships that define each NPCs damage output, attack range, hit and critical chance, and turn order placement
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Designed the Clarity system, a point-generation + limit break-esque system that controls each Mech's ability to use Activated Abilities in combat.